Moonstruck
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D-Pad | Movement | WASD, Arrow Keys | Sticks, D-Pad |
( A ) | Thrust / Confirm | Space, Z, J | A, RB, RT |
( B ) | Extra Thrust | Shift, X , K | B, LB, LT |
( START ) | Pause | E, C, L, Enter | X, Start |
( SELECT ) | Retry | R, V, ; | Y, Back |
Hold 'A' to activate thrust. Hold 'A' + 'B' at the same time to activate extra thrust. (You may set 'B' to activate thrust by itself in the gameplay options.)
High-speed collisions with planetoids and walls will break your ship.
High-speed collisions with stardust bunnies will break them apart into fuel.
Fly to the castle on the moon.
[ Completion time: 2-15 minutes ]
[ Options and records are saved. Progress is not saved. ]
Credits:
Created in ten days for GBJam 11
Thank you, the participants of GBJam 11, for voting Moonstruck #21 overall. You are a community flush with proficiency, creativity, and hard work, and your votes of approval humble me.
Developer: Clark Padmore
Concept artist: Joyce
Audio created using DefleMask
"C D L"
An arrangement of "Clair de Lune."
Composed by Claude Debussy
Arranged by Clark Padmore
Made with GDevelop 5
Pre-existing code/assets:
TextEngine extension
The "TextCharacter" object and its assets
Deltatiming / Input Events
By Clark Padmore
Special thanks to the GBJam team for providing this opportunity to create and share.
Special thanks to my dear family for their enduring support, input, and love.
© Clark Padmore 2023-2024
Mac / Linux Disclaimer: I do not currently have the resources to conduct proper software testing for Mac OS X and Linux platforms. Unforeseen bugs and incompatibilities may occur. If such things come to pass, do not be afraid to contact me at clarkpadmore@gmail.com to report errors or bugs.
Download
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Development log
- Moonstruck v1.0.2 UpdateMay 09, 2024
- Moonstruck v1.0.1 UpdateOct 11, 2023
- Thank youOct 09, 2023
- Devlog: Oops!Sep 25, 2023
Comments
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Love the soundtrack!
I live so many things about this entry!
Its extremely well done, seems like a finished product with all the features (menu, settings, pause, polish).
Game feels very fast (by its nature) but I like the idea and I like how you brought up to it (at start game feels kinda slow and then you kick in and zoom through the stars.
Well done this is amazing entry!
very good everything is polished love it
Love the game and it's colors! I couldn't finish it because it gets hella intense towards the end BUT, I did get to the graphics switch and love how everything blends with the music!!!! It is VERY impressive that you got the gravity physx to work like that in a GB game!
I'm flattered. This is not a GB game / GB ROM. It was developed in GDevelop 5, a Javascript engine.
Thank you for the feedback!